OpenGL1.1 LWJGL JAVA binding Project (2016)

This was a project for Computer Graphics coursework during my third undergraduate year (2016). This project was a little cropping game that requires the player to grow and harvest trees. This project was implemented using OpenGL1.1 LWJGL JAVA binding and all of the models and textures are made by myself. I couldn’t find my origin demo video so I took another one using my source code recently. However, due to the different runtime environments, it looks a little bit weird…

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